Not to mention immortal hearts, antibirth runes, and some co-op babies. Tainted characters are missing their mechanics, unlocks are broken, Birthright is missing some of it's abilities, and a few bosses have been cut.
Numeric 2 - Increase Red Heart by Half each time Key press. Numeric 1 - Increase Maximum Heart by Half each time Key press. Trainer +12 Option : F1 To activated Trainer.
Download The Binding of Isaac Rebirth Trainer +12. Ed talks about how much he "hates removing content", then proceeds to cut out a large portion of enemies and a handful of items for no good reason at all. The Binding of Isaac Rebirth Trainer +12 v1.0, Tested on Win 7 64-bit Game Version 1.0 may work for all store version. Originally posted by BosS:those of you who are saying its 90% complete are dumb asf. It's not an easy game by default and this DLC's content takes the latest stages to unlock. I didn't mention the difficulty because it is subjective. Maybe in greater numbers, but it is no wonder because the number of bugs grows exponentially with the amount of the new code. But as soon as it is mended, I can let it slide and enjoy the game (given the amount of content, for the second time). Like, 2-3 heroes out of 19, 4-5 items out of 169. Yes, not every one of them are equally good and useful.
19 new characters, 169 new items, 61 new trinkets, huge amount of new consumables. Just compare it with items from the previous DLCs. So many mechanics have been implemented which I didn't realised about before (crafting, tossing, red key, R key, birthright, erasing, cutting enemies in two pieces). I mean, what is so much ado about? Repentance has given us the unprecendented amount of content easily doubling the play time. I don't know whether Cyberpunk has been the cause of it but everyone's started playing two-bit unforgiving critics. Actually I'm kinda shocked by people's reaction to this DLC.